Pinko is about power. A player wins by currently owning 7 Assets or 140 Credits. Alternatively, a player may win by eliminating all other players.
Each player chooses a Player Marker and places it at the START space. Each player receives...
Players roll to determine who goes first and who collects the first Rule Card. Turns will go clockwise after the first player.
Before they roll, the player may use any number of their Rule cards
(see Rule Cards).
The player must roll the die and move to end their turn. The player
moves their pawn the number of spaces corresponding to the dice. If
they drop one die on the floor this die's value is void. If passing
Start, the player collects Rule Cards.
If both die show the same number upon rolling (doubles) the current
player draws an Event card.
Assets are spaces on the board that can be acquired by players. Land
on an unowned Asset to collect its Return Fee in Credits. Land on an
owned Asset and you must pay the owning player the Return Fee. The
Return Fee will often be modified by Rule cards throughout the
game.
If multiple players arrive at the same time, an auction can be started
between them to acquire the Asset. Auction price starts at 1 Credit
and goes up.
Each 3 Assets held increases Rule Card gain by 1. This does not apply
to Rule Card effects or Events.
Rule cards allow players to influence the way the game is played. Some
have an effect that takes place instantly (such as gaining an amount
of Credits), while others are placed on the board or in front of a
player.
Most Rule cards can only be played before a player rolls on their
turn. Blitz Rule cards are an exception and may be used during other
players' turns.
Rule Cards are gained when a player passes Start or lands on a Collect
Rule space. Rule Cards, Event Cards, and Assets can be sold at any
time for 5 Credits each.
Event cards must be played instantly. Their effect takes place after the player moves their Marker on a roll. Then they are placed upside down beneath the deck. The deck should be shuffled once all cards have been drawn once.
The Shop allows players to buy Rule Cards.
Players may arrive at Time Machine spaces on either side of the board. They are teleported instantly to the opposite Time Machine space.